![]() In addition to the primary blast, releases some pieces of shrapnel that inflict light damage. Heavy damage and blast radius.įunctions as a proximity mine, and detonates when enough zombies are nearby. Modified sub-machine gun with alt-fire heal dart. Also has a semi-auto mode.Īssault rifle with red dot sight. ![]() This rifle also gives a larger accuracy bonus.Īutomatic shotgun with small spread and thus longer effective range. Semi-automatic battle rifle with laser sight, making precise aiming possible without using the iron sights. Causes hit targets to catch fire, inflicting additional damage over time (not included in damage statistics) Sell and repurchase the weapon to reload.Ĭan penetrate to hit three targets. Can penetrate to hit multiple targets, with better results on penetration.Īmmunition for this weapon is extremely expensive. It can fire either single shells or both shells at once. No need to sell and repurchase as it costs £800 now.Ī double barrel shotgun. ![]() The projectile will penetrate all targets until it hits a wall (inflicting less damage on each penetration). Inflicts 6 times as much damage on headshots. Inflicts double damage on headshots.Ī scoped crossbow, for long-range hunting. Also has a semi-auto mode.Ī lever-action rifle. Can be set to semi-auto mode for additional accuracy.Īn assault rifle. Can penetrate to hit multiple targets.Īn assault rifle. Even though they use the same ammo as the Handcannon, their ammo pool is separate.Ī pump shotgun, with a flashlight. Even though they use the same ammo as the 9mm Pistol, their ammo pool is separate. Can be used as a simple blade, or swung to perform heavy damage. Unlike other melee weapons, there is no speed bonus given for movement. The heaviest melee weapon, with larger range. Longer range, and does the most damage per second of the fast weapons. Slightly longer range than the knife, but inflicts more than twice the damage.Ī sharp sword. The starting ranged weapon, with a flashlight. Equip it to get the fastest running speed. It has two attack modes, either a quick slice, or a slower slash. Some enemies are automatically decapitated on headshots. In addition, a head shot has a chance of decapitating the target's head, as long as it inflicts at least 1/15th of it's health, and the target is below 50% health. Weapons normally give 10% bonus for headshots.
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